Driver Demo Readme:

version 5.7m of the game

Software Requirements:

Full installation of DirectX 6 required.

System Requirements:

	Pentium 200 Mhz (350 or higher recommended)
        Windows 95
        32 Mbytes RAM (64 Mbytes or higher recommended)
        Direct Sound Compatible Sound Card

        Installation uses 32 Mbytes Hard disk space
        3D card supporting 3dfx Glide or D3d

Peripheral Support:
	Analogue Controllers (joysticks, gamepads and Steering Wheels) 
	with or without Force Feedback support.

Installation:
	1. Unzip Driver to a temporary directory.
	2. Click the setup icon displayed in the unzipped file.
	3. Follow the Install Wizard and specify the installation directory
	4. After installation, from the Start Menu follow the path to the 
	   installation directory and select "Driver Configuration"
	5. Choose the graphic settings appropriate for your computer and 
	   select "Test" configuration
	6. When you are told that the configuration is okay, select "Save 
	   Configuration" then close window.
	7. Now you can choose the "Driver Demo" icon to run the game

DEMO CONTENT:

	Use left/right cursor keys or Analogue Controller to navigate 
	the menu.  The current option will be highlighted, along with 
	the option name at the bottom of the screen.

   "Demo Chase" Or "Driving Games -> Getaway" 
	>>70 seconds of playable game in which you 
	  have to lose the cop tailing you (Miami/Day).


Car Chases->Chase 1
	>>Pre-recorded chase, cops pursuing player car 
	  (Miami/Day)

Car Chases->Chase 2
	>>Pre-recorded chase, cops pursuing player car 
	  (Miami/Night/Raining/Lightning)

Performance Tips:
	If the Demo is running slow or choppy, try going into "Options" from
	the Main Title Screen, select "Detail" and then try turning off some 
	of the Graphic options listed below.

Options->Detail

	>>A whole menu of detail options, allowing the user to reduce 
	  the polygon count, transparency effects and/or level of 
	  real-time lighting to optimize the performance of the game 
	  for a given machine.
 
   >Shadows (Off/Low/Full)   
	>>Low - has no subdivision of polygon used for car shadow so 
	  it will sort poorly on curbs 

   >Smoke  (On/Off)

   >Debris (On/Off)
	>>Currently debris production is bugged so is intermittently 
	  displayed 

   >Lensflare (On/Off)

   >LightFlares  (On/Off)

   >Rear view Mirror (On/Off) 

   >Mirror Viewing Distance (sliding bar)

   >Pedestrian Density (sliding bar)
	>>Currently, Pedestrians have been disabled from the game

   >Night Brightness (Sliding bar)

   >Shiny Cars (On/Off)
	>>Environment mapping on cars nearly doubles the polygon count
	  on a given car

   >Colored Cars (On/Off)
	>>Some cards do not have palette support.

   >Tire Tracks (Off/flat/full)
	>>Full is textured, flat just colored

   >Real-time lighting (Player/Full/Ultra)
	>>Real-time lighting is applied to street lights/player car 
	  head lights/police flashing lights.  
	  Ultra applies all these all the way up to the maximum 
	  viewing/clipping distances

   >Overlap map (On/Off)

   >Fog (On/Off)
	>>A fogging effect is visible in some UnderCover Missions when 
	  using the Glide drivers.  This option would disable that.

   >Transparent water (On/Off)


In Additional to these the following are available in-game from the PAUSED Menu.

   >Sound Setup->Effects/Music/Doppler Effect (On/Off) 
   >Gfx detail->MaxFrameRate (Off/10fps/12fps/16fps/25fps/50fps/Auto)
	>>Auto, activates interpolation in which the game will skip 
	  displaying frames to maintain the 50 fps game speed.



